Hey Splinterlands fans and everyone else!
Hey there, I've been a bit away, working on something but, you know, stuff happens. Tonight I want to show you the drawing I did for Splinterlands Art Contest Week 285. This time a character from Rebellion and it's the first time I've done it π
I really liked this character when I saw it, though it's a bit challenging, I know. The pink skin, to start with, I had the idea of making it a strong pink, but no, later on I didn't like it, so I wanted a softer tone
I'm still trying out some stuff and although I got really into drawing, starting as I often do, with a simple blotch, but of course until I had a decent figure, I didn't save the first step since I had to keep improving and refining.
If you want to buy or rent this card, just
Touch me! ππΌππΌππΌππΌ
it will take you right to it.
Good luck in the game.
When I started this drawing, well, besides creating the structure and envisioning roughly the character's clothing design, I made this interpretation that was also very flat. It was kind of crazy because I just painted over the blotch, whether with one color or another, I was alternating until reaching the supposed structure I wanted. I only had two layers, one for the background and the other for the character.
The previous step, that made my life easier because I think it was the most important, then it was just working with layer locking, drawing on top, so little by little I was detailing and shaping the body since I didn't have anything defined yet, this process was different, well not so much since I have also worked like this in past occasions, I focused besides giving it a face in advance, I also had to work on the costume since it was what would be seen the most. I used a combination of a brush (the usual one) with some texture and another brush that I use with the "ππΌ" tool, which I use to smooth out sometimes.
What I mainly wanted to work on was the armor, the truth is that I really like golden things, and I wanted to be happy with it, I think I even left the face a bit aside but I would work on it later. Also, I detailed a bit more on the abdomen since previously it looked more like the skin, so this time I tried to make it appear more superficial.
As I progressed, I was detailing some things, I think some things I liked about doing in this drawing, just blotches and detailing things, in a lock layer it's good because the one thing I needed was to give shape to what I wanted to do and when I was happy with that, like in that case like the horns, that allowed me not to have so many layers and I think that's good.
I've worked a bit on the background since before it was just a flat color that still worked for the sky. I think, as I said, the main thing I've worked on and wanted to finish first was the armor, so until I was happy with that, I didn't move on to anything else. Apart from that, I've worked a little more on the fabric, but I hadn't worked on the hand yet.
There were some advances in the face because I practically hadn't done much on that, I think at this point, I already had the entire armor ready. Previously, I had the hair in a flat color but then I detailed it a bit more to make it look like hair. I also worked a bit on the horns, with some small details. One of the things that were missing to do, which I hadn't even done yet, was the scepter. There wasn't much left to do.
To finish up, I worked on some final touches, finished the background because it needed a few clouds and also some lighting. There were some things I needed to improve, like the lighting and shadows, there weren't many things left to do but those small details that were needed to finish it off.