Satha Toledo - Splinterlands Social Media Challenge.

Hey Splinterlands fans and everyone else!

Hello! I want to share my post and entry for the Splinterlands Social Media Challenge. This week, Fan Art of Rebellion.

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I started this drawing in my sketchbook with an idea I had made, even in the first step you can see another sketch near the main one, It seems to me that it happens a lot, making many sketches together πŸ˜†, but I understand them πŸ˜… and at some point I do them.

Satha Toledo.png

I made a video for this drawing, because well I work at night like lately since during the day it is impossible, which means, well, one more for the waiting list, I have also left some reference images and in the character that is for reference you can go directly to the market to obtain that card.

Touch me! πŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌ

Touch me! πŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌ

Touch me! πŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌπŸ‘‰πŸΌ



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1.jpg

Yes, this isn't the actual sketch for this, well, I actually just used it as a base for the portrait because I had done it in my sketchbook for a different purpose but it worked for this time, even though I'm not going to leave it like this because I liked this one, I'll do it in the future just as the idea is.

-.-

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2.jpg

Back to what matters, I've started laying down a base for the face with some lighting touches, I didn't start with grayscale scales and went straight to color, it wasn't too strong, it was a bit soft. I've also added a couple of brush strokes for the background.

-.-

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I partially changed the start of the drawing, and I've added a bit more detail to the portrait. I wanted to give the hair some movement as if it were caught in the wind, but it was still just a flat base with no real detail. I also started on the outfit, adding some lighting effects from the light hitting it.

-.-

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As I progressed, I focused more on detailing and working on the face, which was one of the main things I had to work on. I've made some significant progress in the eyes, nose, and mouth, although I was detailing as I went along if I found something I didn't like.

-.-

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I smoothed out the face skin a bit more with the help of a Stripe Mix brush, and well, I like it better that way. I also worked a bit more on the hair, adding some darkness and highlights, and I also added some fine hairs in front of the face, this to continue with the wind effect. Well, I still had to add a bit more detail to that and work a bit more on other things, but so far I was liking the result.

-.-

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satha.jpg

By the end there were many things to finish rendering in a certain way and also some other adjustments that I always make, some color brightness and so on.

-.-


Thank you very much for taking the time to view my work.

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𝕺𝖍𝖍𝖍 BTW

π•±π–”π–‘π–‘π–”π–œ π–’π–Š π–Žπ–‹ π–š π–œπ–†π–“π–™

πŸ‘‡πŸΌπŸ‘‡πŸΌπŸ˜ΆπŸ˜ΆπŸ‘‡πŸΌπŸ‘‡πŸΌ


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