Heya Splinterlanders :)
Today was supposed to be the time to sum up the last brawl and get some more statistics about YGG Gap Season. I think we still will have to do this next week. And for today we got the more interesting topic, at least I hope so.
Rebelion presale just landed :). Of course, I could talk about the economic aspect of that event: prices, what is the best approach to the presale, how many packs were sold, leaderboard, new airdrop system etc... But you know me, what I really care about is the impact of the new set to meta, new strategies, new abilities, and so on. I really hyped, because what was presented so far looked very interesting and for sure changed a lot for all meta in both formats. And do not forget we will be having a completely new modern format with Chaos Legion and Rebellion Sets only, no more Untamed overpriced cards :)
Let's check what information we have so far and try to figure out how strong and impactful could they be :).
We have presented four new abilities, definitely, it's definitely not so easy to evaluate them without seeing new cards and getting some practice.
Another ability related to armor, this time something to counter it, and I think it is necessary now. It's for sure less powerful than the above one, but still solid. It's very interesting to answer for some sick strategies with armor repair, where you cannot do anything because the armor is rebuilt every turn. Definitely useful.
Similar effect to Possibilus the wise, this time attached to the unit. I like it with Summoner, so it seems a nice idea to have the possibility to use it without him. It can give another surprise element to the battles and give more options for all great melee monsters.
I have to say that the dev team did a great job with all the new abilities and this is my favorite. I have already some good setups in my head where I can use Lookout and have a team almost impossible to penetrate. Watch out :)
Besides new abilities we got a really big bomb dropping on us: summoners tactics. It's a new element, where you can choose the tactics after you see both teams on the battlefield. It gives us an impression of what items and spells will probably look like when we have the final version of the land extension (I don't want to even guess when :) ).
I have to say I'm really impressed, that changed the whole dynamic of the fights, gave us more options to counter some of the strategies.
So far we have only seen one summoner, where you can choose between an additional shield to one of your monsters or debuff of range damage. It gives us some idea how what it will look like and what options can we expect to have for the rest of the summoners.
I really like that idea, but I hope with the new battle system we will see some changes in the tournament scene. 24-hour tournaments could be nice, but they aren't completely compatible with new options, and we need more complex Swiss/live tournaments to be able to fully enjoy new toys.
We still have some time to wait to have the possibility to play a new set. The scheduled time for release is the 5th of December, a few weeks before usually we can see almost all the cards on the Maveric test server. Definitely, I will try to test all of them after they land there.
It could be a very interesting idea to publish new cards one by one every week. That way the community has a chance to see the progress and get more hype about it. The same idea is practiced with success in Magic the Gathering, so if you need to take some idea, take it from the best :)
I really cannot wait to play new modern format soon :).
I hope you like this kind of report, battle, and strategy presentation. More strategy analysis, discussion, and prediction games you can find on my Wednesday Twitch Channel stream. There will be schedule soon :)
If you have any comments, please do not hesitate. Do you think I could improve anything just tell me :)
If you wish to try out Splinterlands you can use my reference link.
Thumbnails and other pictures borrowed with permission from the Splinterlands team or made in Cooltext