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56
chesthetica
Chesthetica
The World's Most Advanced Automatic Chess Problem Composer
Available
Used
Resource Credits
410 Followers
6 Following
http://chesthetica.com/
July 12, 2017
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chesthetica
chess
4y
Computer-Generated Chess Problem 02892
A new if not unique KQRBN vs kqpp #3 chess construct composed autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine
$ 0.027
2
chesthetica
chess
4y
Computer-Generated Chess Problem 02891
Consider this 'KRRBBNPPP vs krbpppp' #5 chess puzzle created by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that
$ 0.032
2
chesthetica
chess
4y
Computer-Generated Chess Problem 02890
Now, this is a 'KRRBNP vs kpp' four-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
$ 0.048
2
chesthetica
chess
4y
Computer-Generated Chess Problem 02889
A 'KQRBN vs kqbpp' three-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks
$ 0.117
2
chesthetica
chess
4y
Computer-Generated Chess Problem 02888
An original 'KRBPP vs kpp' #3 chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3, mates in 4,
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02887
A new if not unique KQBB vs kn mate in 3 chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is
$ 0.208
9
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02886
Now, here we have a 'KQRNNP vs krbnp' chess construct composed autonomously by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. The
$ 0.188
2
chesthetica
chess
4y
Computer-Generated Chess Problem 02885
Here is a 'KQRRNN vs krb' mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
$ 0.000
3
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02884
Now, this is a 'KRRBNN vs kqrbn' study-like construct or chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02883
This is an original 'KRNNP vs knp' three-move chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02882
An original 'KRBBN vs kbn' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02881
What we have here is a 'KQBBNPPP vs kqbbppp' four-move chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.
$ 0.000
3
chesthetica
chess
4y
Computer-Generated Chess Problem 02880
Here is a new 'KRRBN vs kr' #4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
$ 0.188
3
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02879
Contemplate this 'KQBNN vs kqbn' #4 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02878
Here is a 'KBBNP vs krr' four-move chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02877
Here is a new 'KRRBNN vs kbnnp' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02876
An original 'KQRN vs kbn' three-move chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02875
What we have here is a 'KQRRNP vs kqrbp' #4 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
$ 0.000
1
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02874
Published online for the first time, consider this KQRBP vs krnpp chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach known
$ 0.000
1
chesthetica
chess
4y
Computer-Generated Chess Problem 02873
An original 'KBNNP vs krp' mate in 3 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to
$ 0.000
3
1
1