Standard
No modification to the standard gameplay rules and mechanics.
Back to Basics
Monsters lose all abilities.
Silenced Summoners
Summoners do not give any stat buffs or debuffs.
Aim True
Melee and Ranged attacks always hit their target.
Super Sneak
All Melee attack Monsters have the Sneak ability.
Weak Magic
Magic attacks hit Armor before reducing Health.
Unprotected
Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Target Practice
All Ranged and Magic attack Monsters have the Snipe ability.
Fog of War
Monsters lose the Sneak and Snipe abilities.
Armored Up
All Monsters have 2 Armor in addition to their normal Armor stat.
Healed Out
All healing abilities are removed from Monsters.
Earthquake
Non-flying Monsters take 2 Melee damage at the end of each round.
Reverse Speed
Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
Close Range
Ranged attacks may be used in the first position in battles.
Keep Your Distance
Monsters with Melee attack may not be used in battles.
Lost Legendaries
Legendary Monsters may not be used in battles.
Melee Mayhem
Melee attack Monsters can attack from any position.
Taking Sides
Neutral Monsters may not be used in battles.
Rise of the Commons
Only Common and Rare Monsters may be used in battles.
Up Close & Personal
Only Monsters with Melee attack may be used in battles.
Broken Arrows
Ranged attack Monsters may not be used in battles.
Little League
Only Monsters & Summoners that cost 4 Mana or less may be used in battles.
Lost Magic
Monsters with Magic attack may not be used in battles.
Even Stevens
Only Monsters with even Mana costs may be used in battles.
Odd Ones Out
Only Monsters with odd Mana costs may be used in battles.