Splinterlands Rulesets

Standard

No modification to the standard gameplay rules and mechanics.

Back to Basics

Monsters lose all abilities.

Silenced Summoners

Summoners do not give any stat buffs or debuffs.

Aim True

Melee and Ranged attacks always hit their target.

Super Sneak

All Melee attack Monsters have the Sneak ability.

Weak Magic

Magic attacks hit Armor before reducing Health.

Unprotected

Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.

Target Practice

All Ranged and Magic attack Monsters have the Snipe ability.

Fog of War

Monsters lose the Sneak and Snipe abilities.

Armored Up

All Monsters have 2 Armor in addition to their normal Armor stat.

Healed Out

All healing abilities are removed from Monsters.

Earthquake

Non-flying Monsters take 2 Melee damage at the end of each round.

Reverse Speed

Monsters with the lowest Speed attack first and have the highest chance of evading attacks.

Close Range

Ranged attacks may be used in the first position in battles.

Keep Your Distance

Monsters with Melee attack may not be used in battles.

Lost Legendaries

Legendary Monsters may not be used in battles.

Melee Mayhem

Melee attack Monsters can attack from any position.

Taking Sides

Neutral Monsters may not be used in battles.

Rise of the Commons

Only Common and Rare Monsters may be used in battles.

Up Close & Personal

Only Monsters with Melee attack may be used in battles.

Broken Arrows

Ranged attack Monsters may not be used in battles.

Little League

Only Monsters & Summoners that cost 4 Mana or less may be used in battles.

Lost Magic

Monsters with Magic attack may not be used in battles.

Even Stevens

Only Monsters with even Mana costs may be used in battles.

Odd Ones Out

Only Monsters with odd Mana costs may be used in battles.

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