A sea monster


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Using your magical powers, you conjure a sea monster to attack the Christopher Columbus expedition during their initial voyage across the Atlantic Ocean. They survive the encounter and return to Spain with only a tall tale to show for it. Although a few in the royal court believe the story, most dismiss it and consider the expedition to be an embarrassing failure. With European powers uninterested in funding a new transatlantic expedition, you can now sail across the ocean yourself and claim the entire territory as your own. You become the first explorer to land in the New World, bringing your inherited magic with you.

Your magic powers enable you to spread new cities across the land. As you walk along the coast, you use your magic to carve out a home for yourself. The new land is rich with resources and you can construct cities anywhere you walk during the day. During the night you can lay the foundations for a new city, even under the sea. As you dream up new cities, you can name them as you wish. You picture the cities growing, each with its own special name, culture, and power. One city is built on a nearby island entirely of volcanic rock. Plants immediately spring up in the fresh volcanic ash, leaving you with greens, oranges, and reds in the center. The city is called Azoth, after your father's ultimate and secret name. Another city is built on a small island, and another on the mainland. This new city is called Babalon after your birth name. Many other cities grow over the course of your voyages, including some in the open ocean. These cities are carved out of the waters above the continental shelf, in places where the sea is most deep. You name the cities in your own unique way, from your own unique perspective. You often see yourself as a warrior king when you look at your dreams, but you know your actual role is that of a powerful explorer.

More than 1000 years have passed since you first landed in the New World. You traveled many thousands of miles, exploring one new territory after another. At this point, you're not certain you could return to the main land even if you wanted to. You are, after all, 20000 years old. Most of your friends have died now. Your family has scattered across the land, taking their own unique perspectives with them. But you're not concerned with death. You've already done what needs to be done to ensure your legacy. You built all the cities. All future cities will be built from your magic. They will draw on your power instead of your energy. The power will be there, even after you die.

You think that something is wrong. The sky is a cool blue, yet all the lands around you are petrified. The sky is beginning to darken and the sun is a worn red orb. The sun comes up on the day you founded Babalon, but you notice that it has a strange green tint. You see that everything else in the world is growing a pale green, too. You run back to the land immediately surrounding you and see that it is now entirely covered in a thick green blanket. None of the trees are growing; everything except the land is petrified. You're confused, so you stand in the center of the area and throw yourself over it, landing on the last petrified spot.

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