dCity Taxes

Hi everyone,

There's no doubt that dCity is becoming an interesting social and economic experiment, in which real live theories are unfolding with lighting speed.

Currently there's a strong debate on taxes, and the responsibility of elected presidents. The current situation is getting dramatic, as taxes rose above 100%...

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A band of criminals, holding the dCity community captive with 101.9% taxes

It looks that the current president (@cityhelper) abandoned us, and decided to give us as a lesson.

His city is deserted, and only holding as bunch of criminals, and he probably has nothing to loose.

In contrast, the small players are suffering a lot. Their cities are left without earnings, and they have no benefit for the paid taxes.

A second hit comes from the SIM market, the native currency of dCity. With lot of players frustrated by the current situation, the SIM price is on a falling path:

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The situation will probably remain unchanged for the next five days, when new elections will take place.

The promises of the top candidates are all about fixing the current situation, but the main question is how do we ensure that promises are kept.

The candidate that is leading the pack, @luts, is promising to remove all taxes, except for the War Tax. The second candidate, @trumpman, is promising to fight the communism, and remove all taxes.

One of the two candidates has a major stake in dCity, while the other is a respectable member of Hive and Leo communities. Both of them can solve the situation, but the general question is how do we ensure that promises are kept?

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