The Commodore 64 1982-1994 THE TOY MASTER ASKS DID YOU HAVE ONE ?

The Commodore 64 1982-1994
Did you have the Commodore 64

The Launch date for the Commodore 64 was 1982
The manufacture was Commodore
Formats for this Commodore was floppy disk, cassette tape, & cartridge
2 controllers and ports
the video out was RF,composite
Price new back in 1980s was £249

The C64 was mainly a tape based computer that came with a 2 button joystick which plugged into the side, but at the back of the Commodore was a cartridge slot eliminating loading times and allowing you to get straight into the game much like the NES, Megadrive and so on. The cartridges were £25 with the tapes ranging from £12.99 for a new release game or £2.99-£3.99 for an older release. One thing you could rely on with this system was if you couldn’t afford a full priced new game, in a few months you would find it on budget in your local sweet shop or corner store (yep no travelling to your local closest Game). These games were sold by everyone.

The loading system for the Commodore will forever be buried in my mind as this was a little more complex than the plug in and install that is a normal feature in gaming these days, simply because you had to tell the Commodore what you wanted it to do – putting a tape in just wouldn’t work. You had to type ‘Load’, push return and sometimes you would even need to add the name of the game for it to run, then you had a good 10-15 minute wait for the game to load!

The game library was phenomenal for the system; from games like Spy Hunter, Jet Set willy and the Dizzy Egg games, up to the brilliant Batman game based around the Michael Keaton movie to Vendetta, Midnight Resistance and the brilliant Last Ninja series. I could really go on and on there was something for everyone.

The Commodore 64 TV advert from the 80s link

THE TOY MASTER

After every level of the game you were playing you would have to wait for the next level to load depending on the size of the game, for example Who Dares Wins; a top down shoot em up would just require the one load but games like Golden Axe would require multi-loads and there were no saves here and very few Continues. If it was game over it would be a case of rewinding the tape to the 0000 setting that you would have been asked to set after the first load.

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