community
"Learn more about the upcoming Deck-Building TCG Synergy of Serra and its world!"

The World of Serra

image.png

In a distant solar system caught between two stars, there is a planet overflowing with life and prospering society. A society that overcame their differences and created the perfect economy overseen by a just and rational council. This planet is called Serra.

The planet is covered in lush forests, stretching grasslands, dry deserts, freezing tundras, lofty mountain ranges, and vast oceans. Beneath the surface, it is riddled with tunnels, mines, and caves.

The planet is inhabited by an advanced and diverse society that found ways to sustain the planet's ecosystem and is divided into six factions, that live together in harmony. At least most of the time.

This peace was one day disturbed by findings during one of the deep space explorations to chart the unknown galaxy around Serra. The findings indicated a distant threat, devouring one planet system after another. Simulations demonstrated that sooner or later Serra would be one of the planets falling prey to this ancient threat.

After centuries of peace, the Serrans were not equipped anymore to defend against such a foe. This is why the governmental body of Serra, the Council of the Six devised the Grand Tournament. A conquest to find the most strategic, most flexible, and most inspiring mind on the planet to lead Serra's efforts to defend itself.

From this point on the Grand Tournament became the center of Serra's cultural life and all six factions strive to bring forward the supreme leader from their ranks.


Natives

Chisaku, Highborn

First, we have the Natives represented by all the highly intelligent and sentient flora and fauna of Serra. Most of the members of this faction strive to survive, reproduce, and express themself at the end of the day. They are often found to band together in clans or families. This seems to be a remnant from times past when groups had a higher chance of survival. Their biological brains calculate such irrational decisions sometimes.

Mechs

REC-1-853: Behemoth (Resource Extraction Construct)

The opposite of the Natives might be the Mechs. A faction of machines and robots. They are the heavy lifters on Serra. Be it mining, production, or construction. Their artificial brains have a limited amount of intelligence and no sense of creativity. Their main urge is to do the work they are constructed for and preserve themself. Governmental meetings with them take very long because they are slow to calculate decisions in the complex social matters discussed there. Some of the Mechs are very old. Even dating back to the age before the Schism. They produce new versions of themself in factories, to fight the constant corrosion gnawing on their mechanical bodies.

Virtuals

Gorgias, the Nihilist

Advances in technology created a vast new digital world on Serra and shifted parts of the society to this cyberspace. A place home to the faction of the Virtuals. Advanced artificial intelligence worshiping data, statistics, and growing their archives. Most of them form networks of knowledge and calculation  -  hive brains. Some of them date back before the Schism and were created by the Muted. They are very far looking and have their own grand scheme for Serra's future. They strive for peace, balance, and prosperity of the majority.

Cyborgs

Bagni, the Triggered

Over time these factions mingled with each other and cross-bread factions emerged. One of them is the Cyborgs. Natives started alternating and enhancing their biological bodies with robotic and cybernetic parts. They show mostly similar behaviors and urges as the Natives, often their biological brain seems to have taken damage from the high degree of body alteration. They seem to lose their sense of self-preservation. This leads to them indulging in reckless actions and reacting very strongly to provocations.

Transcendent

Cuthulhu, Fear Eater

At least Cyborgs don't temper directly with their brains. Not in such ways as the Transcendends who enhanced and changed their biological brains with cybernetic implants and artificial intelligence. Letting them walk between the virtual and the physical world, and utilizing more of their biological brain's capacity. Some of them even developed telepathic powers, controlling the minds of other beings and telekinesis. The Transcendent are very secretive and rather prefer to be alone. Their abilities make them awed and feared at the same time by the other factions. A group of the Transcendent started to believe in the "Source", the code, and patterns building the fabric of this very universe. They turned to the Source and formed a religion around it. The Virtuals were near to curing Serra of religions in this age of enlightenment and now this had to happen.


Oh, look how time is running ...
 let's talk about the last of the six races another time...

Dive deeper into the World of Serra! Follow Synergy of Serra on social media:
Twitter
Instagram

Or meet us on Discord and ask us anything you would like to know.


Who are we?

We are Calystral, a team of game developers that set out to unleash the potential of gamers. We are focusing on building games where the time and effort put in, is rewarded with real value. Enhancing the players' experience and empowering gamers to achieve more. In the process, we strive to overcome the technical limitations of Blockchain Technology and use its benefits to lift games to the next level. We would love to share these solutions with the community and other developers. Towards a better future of Gaming!


Join our journey:
Discord
Twitter
Website

The World of Serra

This is a cross post of @synergyofserra/the-world-of-serra by @synergyofserra.

Learn more about the upcoming Deck-Building TCG Synergy of Serra and its world!

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now
Logo
Center