Look I love a good heal tank as much as anyone, but hands up who is sick of a Kron last stand here? Well recently I have feel into the habit of adding a stun monster to almost every turn and the reason is this.
When a monster is stunned it cannot attack but it also does not use its heal ability, short circuiting the heal loop and allowing you to drop that heath down
Stun has a massive 50% chance of activating so 1 in 2 shots are going to stop a heal factor, if you are real lucky you get 2 in a row driving down that health real fast.
The problem is stun doesn't come in till higher levels, in bronze your only option is going to be pit ogre level 1
In silver we get a few more options, stone golem level 2, sprite shaman level 3 which is magic so a bonus ,lord of darkness, cthulu, lighting dragon
What I am really hoping is Chaos Legion bring in a normal ranfed with stun at level 2 to help level the playing field
https://m.splinterlands.io/#/battle/game/process/bd71ed6806e480c5c3a4b49c5d288c6dd9edb18b
As always use my referral link, https://splinterlands.com?ref=failingforward, hit me up and ill send you some cards