Taking a traditional game and molding it to fit within VR is a tenuous, high-risk proposition. Making a mistake or a sub-par port on a standard game system isn’t a huge deal: It’ll still sell, some folks will be ticked off by bugs, and others will just be happy that they get to step into a new game world they’ve missed out on. But a poorly-made VR game stands out, in part, because of the intimacy the medium allows. By stripping away the layers that separate player and game, any missteps become that much more jarring — and potentially nauseating.