Ascension

Ascension

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Death isn't the end

Hows it going guys

Welcome back. So I've had this small little project in the back burner for quite some time now. Well, I was working on this towards the end of last year, and just stopped for some reason. I don't know why I do that sometimes. Maybe I was burnt out or just needed a little break. Oooh, I just remembered, (as I'm typing this out) I was working on that 3D stick figure animation last year. Man, that totally burnt me out. (●´⌓`●). Yet, I still wanna make more. Because that's who I am as an animator. Just a vicious cycle (lol). Well, on to thy post.

Inspiration

Last year, I was playing this video game called control. It was the second game I've played on the playstation 5 at the time. The mystery atmosphere and the overall eeriness hooked me. The story, the lore, and the gameplay, all melted together like a hot fudge sunday. After I finished the game, I thought about it for a very, very long time. You know a game is so good that you just can't think about anything else. And that's what happened to me. So I wanted to make something similar to my experience with the game.



Source

Process

I actually didn't have any plan on how I would make the scene. It just came to me as I created it. I haven't done that in a very long time. Usually I would draw a layout of the level and story board it as well, but not this (lol). I pretty much made the scene in 3D space on the top of my head, and then added some texture after that. I wanted it to look very dark and gritty.


Scene.jpg

The next step was the animation part. So I animated a man going up the stairs, slowly walking up to the small pillar. At the time I didn't know what was going to be on there. So I decided it should be my logo. I thought that would be very fitting because my logo it has an unknown look to it. At least that's what I think. By the way, I got the male model from sketchfab, incase you were wondering. Anyway, I added some texture to the logo and animated the movement and the texture, so it would have this other worldly look to it.


Animation scene.jpg

I then added multiple light sources in the room to try and capture that mystery atmosphere, just like in the game. A lot of 3D artists say that lighting is very important when it comes to a 3D scene. So I tried my best on that part. And then I pretty much finished up on the animation part and rendered it. The total animation frames for the project was 3900 frames. Apparently when I came back to this project on a later date, I had already rendered out some footage. So the process of that didn't take too much time.


Lighting scene.jpg

Lastly, I put all the footage together in Adobe After Effects as usual and rendered it out once more. You know, I really like working on these types of videos because I am able to fully express myself through my art work. Alrighty, here's the final results of the project.

Ludvig Forssell - Spatial Awareness

Another small project done, but many more to come. I wanted to ask a very important question, do you guys want to see more content like this or maybe something different? I have many ideas just waiting to be created. But I do want to create more mystery kind of art. So please let me know.


And as always, have a good one guys,
until next time, peace and thank you.



Vibe


Programs used:
Blender
Adobe Premiere Pro
After Effects

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