I’ve been quietly building something experimental, and it’s reached a point where it needs eyes, hands, and stress testing from the community.
👉 Play the current build here:
https://geocities.ws/peakecoin/games/the_peake/
This is The Peake — an early-stage browser-based game engine designed to explore multi-currency economies on Hive Engine, without relying on HIVE itself as an in-game currency.
This post is part explanation, part open call for help, and part bug bounty invitation (informal, for now).
The Peake is not a finished game — it’s a framework.
At its core, it’s a:
The long-term goal is to create a living game world where different tokens serve different economic roles, instead of everything collapsing into a single currency.
The game is being designed without HIVE as an in-game currency.
HIVE will act as:
But not as gameplay money.
Instead, the game will natively support tokens such as:
More tokens can be added later without rewriting the game engine.
Each currency will have:
Swaps will eventually exist — but outside the core gameplay loop.
Most blockchain games fail for the same reasons:
The Peake is an attempt to design the economy first, and the game second.
If this works:
Right now:
That’s the point.
I’m asking the community to help in a few specific ways:
If something behaves oddly, I want to know.
If you’re interested in:
Reach out. This is open-ended and collaborative by nature.
Planned (not promised, but actively designed):
Nothing here is rushed. I care more about not breaking the economy than shipping fast.
This is an experiment — but it’s a serious one.
If you believe:
Then I’d love your help.
Play it. Break it. Critique it.
And if you find a bug — congratulations, you’re already part of The Peake.
— Paul / PeakeCoin