Between is an innovative and exciting game proudly bring to you by EpicDice. It is specifically designed for the those who are aggressive on the table, ambitious in the pot.
The game is simple. First two cards will form a range and you draw the third card. If the third card is in between of the range, you win. Else, you lose.
Ace is the smallest while King is the biggest. In ascending order, the order of face value is A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K . Every round starts with a full deck of 52 cards while each drawn cards is removed from the deck. Suit does not matter in this game.
These are the rules for different stage, aka the
where an Ante is fired and first two card is revealed
where the third card is revealed. There are 3 outcomes:
Ante: A non-refundable fee to reveal the first two cards. Call amount will not exceed 20 times of Ante.
Call: The amount you would like to take away from the pot. Call amount is flexible but has a maximum of 20 times the Ante. E.g. Player can only call up to 100 STEEM if their Ante was 5 STEEM for that round.
Clash: Always equal to Call amount and to be sent in together with Call. Refund at the end of round except in Clash case.
All three types of bet is eligible for EPC mining. Clash amount will only be effective in mining in Clash case. For example, a player Ante 1 STEEM, Call 2 STEEM (plus 2 STEEM for Clash). Total effective mining amount is 5 STEEM if he ended up with Clash, 3 STEEM if without Clash.
Clash is the essence of Between. It is the ultimate penalty that can be happened to an ambitious player, the last thing a player would hope for when making a Call, is Clash. On the other hand, as a player you also always hope the other players to Clash as hard as they can, so the pot can grow exponentially and you can reap the profit with a single blow.
Due to the nature of this game, Clash amount will always be coupled with the Call amount and be fired as an official Call bet, while only the Call amount be treated as effective bet amount. As long as the third card is not the same as the first two, Clash amount will be refunded.
The pot has a threshold of 10 STEEM, pot is considered cleared if balance falls below the line.
When pot is cleared, all pending Ante and Call bets that are yet to be processed, will be voided and refunded. This is the only case where refund of Ante is possible. A one minute cooldown period will be started and 100 STEEM will be topped up to the pot to start a new round thereafter.
Ante: 50% goes to as top up reserve. 40% goes to
as house profit (for dividend sharing). 10% goes to
to increase the pot size.
Call and Clash: 100% goes to .
House will have zero claims from whatever is holding by as it serve as a pot for players to win from. In other words, player does not has to be desperate after losing in Call and Clash as house will not take a cent from pot fund. Player can always "take it back", of course, as long as other players have not cleared the pot yet.
Each Ante and Call are independent verifiable event as they are generated using their own server seed and Transaction ID(TXID) respectively. Here is how you can verify the Between result before we get the fairness tool ready.
One winner will be randomly chosen and get away with 100k EPC after this post is expired after 7 days. Spread the word folks!
Earn EPC via delegation (Every 1 SP delegation earns 2 EPC daily):
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Disclaimer and Important Notice: Epicdice.io reserves the right, at its discretion, to change, modify, add, or remove portions of the Terms and Rules at any time without notice.